VIDEO EDUCAST GAMIFICATION IN EDUCATION
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Original PNG File | 1296 × 728 pixels (0.94 MP) 11 cm × 6.2 cm @ 300 PPI |
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High resolution print | 1296 × 726 pixels (0.94 MP) 11 cm × 6.1 cm @ 300 PPI |
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Screen | 1296 × 726 pixels (0.94 MP) 11 cm × 6.1 cm @ 300 PPI |
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Resource ID
4193
Resource type
Video
Date Creation
2025-11-25 13:37:18
Access
Open
Contributed by
PEL POLITEKNIK METrO BETONG SARAWAK
Field of Study
Lain-lain
Programme Name
Diploma Kewangan dan Perbankan, DIPLOMA PENGURUSAN PELANCONGAN, DIPLOMA KEWANGAN
Institution
Politeknik
Politeknik
Politeknik Metro Betong Sarawak
MIME Type
image/png
Named person(s)
MOHAMAD SHUKRI BIN MUDA (PMBS), NATASHA BIJA DANIEL, HAIRUNISA HAMIZ BINTI HAIRI
Publisher / Producer
UNIT E-LEARNING PMBS
Date
2025-11-25
State
Sarawak
Country
Malaysia
Source Media
Cloud storage
Credit
Politeknik Metro Betong Sarawak
Copyright
Copyright © 2025 Politeknik METrO Betong Sarawak
Keywords
PELANCONGAN, PdP, KEWANGANAN, PEMBELAJARAN DAN PENGAJARAN
Subject
DPB10033 BUSINESS ACCOUNTING
Sub Video Type
Video Educast
Color Mode
Color
Content Creator
MOHAMAD SHUKRI BIN MUDA, HAIRUNISA HAMIZ BINTI HAIRI, NATASHA BIJA DANIEL
SKT Content
Yes
Youtube Link
https://youtu.be/GraX7B0ZihI?si=ole1B7tl_ViR9jdp
Video size
1296x728
Original filename
EDUCAST 1.png
Summary
This episode explores how gamification enhances learning by incorporating game elements like points, badges, and challenges into education. In this podcast, two lecturers from Politeknik METrO Betong Sarawak, Mdm. Natasha Bija Daniel and Ms. Hairunisa Hamiz binti Hairi share real classroom experiences, benefits and practical tips for educators to start using gamification in education. The conversation also addresses challenges, misconceptions, and the promising future of gamification through AI and virtual reality.


