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Bahagian Instruksional dan Pembelajaran Digital,
Jabatan Pendidikan Politeknik dan Kolej Komuniti,
Kementerian Pendidikan Tinggi,
Aras 6, Galeria PJH,
Jalan P4W, Persiaran Perdana,
Presint 4,
62100 Putrajaya

Emel: upd@celt.edu.my
Telefon: 03-88919000

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VIDEO EDUCAST GAMIFICATION IN EDUCATION  

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Original PNG File

1296 × 728 pixels (0.94 MP)

11 cm × 6.2 cm @ 300 PPI

1.7 MB Restricted

High resolution print

1296 × 726 pixels (0.94 MP)

11 cm × 6.1 cm @ 300 PPI

326 KB Restricted

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1296 × 726 pixels (0.94 MP)

11 cm × 6.1 cm @ 300 PPI

326 KB Restricted

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Resource details

Resource ID

4193

Resource type

Video

Date Creation

2025-11-25 13:37:18

Access

Open

Contributed by

PEL POLITEKNIK METrO BETONG SARAWAK

Metadata
General

Field of Study

Lain-lain

Programme Name

Diploma Kewangan dan Perbankan, DIPLOMA PENGURUSAN PELANCONGAN, DIPLOMA KEWANGAN

Institution

Politeknik

Politeknik

Politeknik Metro Betong Sarawak

MIME Type

image/png

Named person(s)

MOHAMAD SHUKRI BIN MUDA (PMBS), NATASHA BIJA DANIEL, HAIRUNISA HAMIZ BINTI HAIRI

Publisher / Producer

UNIT E-LEARNING PMBS

Date

2025-11-25

State

Sarawak

Country

Malaysia

Source Media

Cloud storage

Credit

Politeknik Metro Betong Sarawak

Copyright

Copyright © 2025 Politeknik METrO Betong Sarawak

Keywords

PELANCONGAN, PdP, KEWANGANAN, PEMBELAJARAN DAN PENGAJARAN

Subject

DPB10033 BUSINESS ACCOUNTING

Sub Video Type

Video Educast

Color Mode

Color

Content Creator

MOHAMAD SHUKRI BIN MUDA, HAIRUNISA HAMIZ BINTI HAIRI, NATASHA BIJA DANIEL

SKT Content

Yes

Youtube Link

https://youtu.be/GraX7B0ZihI?si=ole1B7tl_ViR9jdp

Video size

1296x728

Original filename

EDUCAST 1.png

Summary

This episode explores how gamification enhances learning by incorporating game elements like points, badges, and challenges into education. In this podcast, two lecturers from Politeknik METrO Betong Sarawak, Mdm. Natasha Bija Daniel and Ms. Hairunisa Hamiz binti Hairi share real classroom experiences, benefits and practical tips for educators to start using gamification in education. The conversation also addresses challenges, misconceptions, and the promising future of gamification through AI and virtual reality.

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